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Initial work
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using System;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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[Flags]
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enum TextureFlags
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{
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None = 0,
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Bindless = 1 << 0,
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Gather = 1 << 1,
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IntCoords = 1 << 2,
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LodBias = 1 << 3,
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LodLevel = 1 << 4,
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Offset = 1 << 5,
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Offsets = 1 << 6
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}
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}
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