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do memory barriers
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@@ -73,6 +73,9 @@ namespace Ryujinx.Graphics.Metal
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_pipeline.SaveState();
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_pipeline.SetProgram(_programColorBlit);
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// Viewport and scissor needs to be set before render pass begin so as not to bind the old ones
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//_pipeline.SetViewports([]);
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//_pipeline.SetScissors([]);
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_pipeline.SetRenderTargets([destination], null);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, source, new Sampler(sampler));
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_pipeline.SetPrimitiveTopology(PrimitiveTopology.Triangles);
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