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https://github.com/Ryujinx/Ryujinx.git
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Formatting
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committed by
Isaac Marovitz
parent
4ec37d1798
commit
1cb2ec7ebc
@@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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@@ -7,8 +8,9 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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struct RenderEncoderState
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{
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private MTLDevice _device;
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private readonly MTLDevice _device;
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// TODO: Work with more than one pipeline state
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private readonly MTLRenderPipelineState _copyPipeline;
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private MTLDepthStencilState _depthStencilState = null;
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private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
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@@ -17,7 +19,6 @@ namespace Ryujinx.Graphics.Metal
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private MTLStencilDescriptor _backFaceStencil = null;
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private MTLStencilDescriptor _frontFaceStencil = null;
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public MTLRenderPipelineState CopyPipeline;
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLWinding Winding = MTLWinding.Clockwise;
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@@ -25,15 +26,19 @@ namespace Ryujinx.Graphics.Metal
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public RenderEncoderState(MTLRenderPipelineState copyPipeline, MTLDevice device)
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{
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_device = device;
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CopyPipeline = copyPipeline;
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_copyPipeline = copyPipeline;
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}
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public void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
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public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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renderCommandEncoder.SetRenderPipelineState(CopyPipeline);
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renderCommandEncoder.SetRenderPipelineState(_copyPipeline);
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renderCommandEncoder.SetCullMode(CullMode);
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renderCommandEncoder.SetFrontFacingWinding(Winding);
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// renderCommandEncoder.SetDepthStencilState(_depthStencilState);
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if (_depthStencilState != null)
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{
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renderCommandEncoder.SetDepthStencilState(_depthStencilState);
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}
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}
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public MTLDepthStencilState UpdateStencilState(MTLStencilDescriptor backFace, MTLStencilDescriptor frontFace)
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