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Avoid querying and setting texture bindings in hot code (#376)
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@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gal
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IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void EnsureTextureBinding(string UniformName, int Value);
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void Bind(long Key);
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void Unbind(GalShaderType Type);
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