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Update IAudioOut.cs (#51)
Little improvements, sound looks a little better...
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@ -1,4 +1,4 @@
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using ChocolArm64.Memory;
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using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using OpenTK.Audio;
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@ -39,7 +39,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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//IAudioOut
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private AudioOutState State = AudioOutState.Stopped;
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private Queue<long> KeysQueue = new Queue<long>();
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private Queue<long> BufferIdQueue = new Queue<long>();
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//OpenAL
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private bool OpenALInstalled = true;
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@ -71,7 +71,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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OpenALInstalled = false;
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}
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if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
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if (OpenALInstalled) AL.Listener(ALListenerf.Gain, 8.0f); //Add more gain to it
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}
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return 0;
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@ -88,6 +88,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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AL.SourceStop(Source);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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}
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State = AudioOutState.Stopped;
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}
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@ -99,9 +100,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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long BufferId = Context.RequestData.ReadInt64();
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KeysQueue.Enqueue(BufferId);
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
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using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
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{
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BinaryReader Reader = new BinaryReader(MS);
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@ -111,6 +111,10 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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long SizeDataInSampleBuffer = Reader.ReadInt64();
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long OffsetDataInSampleBuffer = Reader.ReadInt64();
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if (SizeDataInSampleBuffer > 0)
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{
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BufferIdQueue.Enqueue(BufferId);
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
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if (OpenALInstalled)
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@ -118,11 +122,23 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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Source = AL.GenSource();
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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AL.SourceQueueBuffer(Source, Buffer);
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AL.SourcePlay(Source);
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int State;
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do AL.GetSource(Source, ALGetSourcei.SourceState, out State);
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while ((ALSourceState)State == ALSourceState.Playing);
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AL.SourceStop(Source);
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AL.SourceUnqueueBuffer(Buffer);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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}
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}
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}
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@ -140,25 +156,19 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
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public long GetReleasedAudioOutBuffer(ServiceCtx Context)
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{
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long TempKey = 0;
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int ReleasedBuffersCount = 0;
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if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue();
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
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int ReleasedBuffersCount = 1;
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Context.ResponseData.Write(ReleasedBuffersCount);
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if (OpenALInstalled)
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for(int i = 0; i < BufferIdQueue.Count; i++)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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long BufferId = BufferIdQueue.Dequeue();
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AL.SourcePlay(Source);
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int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
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AL.DeleteBuffers(FreeBuffers);
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position + (8 * i), BitConverter.GetBytes(BufferId));
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ReleasedBuffersCount++;
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}
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Context.ResponseData.Write(ReleasedBuffersCount);
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return 0;
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}
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