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Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs
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12
Ryujinx.Graphics/Gal/OpenGL/OglLimit.cs
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OglLimit
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{
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private static Lazy<int> _sMaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
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public static int MaxUboSize => _sMaxUboSize.Value;
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}
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}
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