Allow window to remember its size, position and state (GTK + Avalonia) (#4657)

* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

---------

Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
MutantAura
2023-04-28 21:59:53 +01:00
committed by GitHub
parent 3b4ff2d6d9
commit 21c4176157
7 changed files with 189 additions and 15 deletions

View File

@ -95,6 +95,9 @@ namespace Ryujinx.Ava.UI.ViewModels
private string _currentEmulatedGamePath;
private AutoResetEvent _rendererWaitEvent;
private WindowState _windowState;
private double _windowWidth;
private double _windowHeight;
private bool _isActive;
public ApplicationData ListSelectedApplication;
@ -622,6 +625,28 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged();
}
}
public double WindowWidth
{
get => _windowWidth;
set
{
_windowWidth = value;
OnPropertyChanged();
}
}
public double WindowHeight
{
get => _windowHeight;
set
{
_windowHeight = value;
OnPropertyChanged();
}
}
public bool IsGrid => Glyph == Glyph.Grid;
public bool IsList => Glyph == Glyph.List;

View File

@ -12,15 +12,14 @@
Cursor="{Binding Cursor}"
Title="{Binding Title}"
WindowState="{Binding WindowState}"
Width="1280"
Height="777"
Width="{Binding WindowWidth}"
Height="{Binding WindowHeight}"
MinWidth="1092"
MinHeight="672"
d:DesignHeight="720"
d:DesignWidth="1280"
x:CompileBindings="True"
x:DataType="viewModels:MainWindowViewModel"
WindowStartupLocation="CenterScreen"
mc:Ignorable="d"
Focusable="True">
<Window.Styles>

View File

@ -62,6 +62,8 @@ namespace Ryujinx.Ava.UI.Windows
DataContext = ViewModel;
SetWindowSizePosition();
InitializeComponent();
Load();
@ -297,6 +299,51 @@ namespace Ryujinx.Ava.UI.Windows
LoadHotKeys();
}
private void SetWindowSizePosition()
{
PixelPoint SavedPoint = new PixelPoint(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX,
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
ViewModel.WindowHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
ViewModel.WindowWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
ViewModel.WindowState = ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value is true ? WindowState.Maximized : WindowState.Normal;
if (CheckScreenBounds(SavedPoint))
{
Position = SavedPoint;
}
else WindowStartupLocation = WindowStartupLocation.CenterScreen;
}
private bool CheckScreenBounds(PixelPoint configPoint)
{
for (int i = 0; i < Screens.ScreenCount; i++)
{
if (Screens.All[i].Bounds.Contains(configPoint))
{
return true;
}
}
Logger.Warning?.Print(LogClass.Application, $"Failed to find valid start-up coordinates. Defaulting to primary monitor center.");
return false;
}
private void SaveWindowSizePosition()
{
ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth.Value = (int)Width;
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = Position.Y;
ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
MainWindowViewModel.SaveConfig();
}
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
@ -388,6 +435,8 @@ namespace Ryujinx.Ava.UI.Windows
return;
}
SaveWindowSizePosition();
ApplicationLibrary.CancelLoading();
InputManager.Dispose();
Program.Exit();