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Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs * Update ConfigurationFileFormat.cs * Update MainWindow.cs * Update ConfigurationFileFormat.cs * Update ConfigurationState.cs * Update MainWindow.cs * Update MainWindow.cs * Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update MainWindow.cs * Update Ryujinx/Ui/MainWindow.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Initial properties * Viewmodel adjustments and additions * abstract and monitor dimension changes * Remove position from ViewModel and simplify methods * Remove unused dep * Update configuration and fix typo from AA * review changes * Review changes * Screensize checks - Ava * Review changes 2 * basic review changes * Standardise GTK/Ava functions * Actually call function --------- Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -95,6 +95,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _currentEmulatedGamePath;
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private AutoResetEvent _rendererWaitEvent;
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private WindowState _windowState;
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private double _windowWidth;
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private double _windowHeight;
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private bool _isActive;
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public ApplicationData ListSelectedApplication;
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@ -622,6 +625,28 @@ namespace Ryujinx.Ava.UI.ViewModels
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OnPropertyChanged();
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}
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}
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public double WindowWidth
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{
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get => _windowWidth;
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set
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{
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_windowWidth = value;
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OnPropertyChanged();
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}
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}
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public double WindowHeight
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{
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get => _windowHeight;
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set
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{
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_windowHeight = value;
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OnPropertyChanged();
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}
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}
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public bool IsGrid => Glyph == Glyph.Grid;
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public bool IsList => Glyph == Glyph.List;
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