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Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.Ccc == Ccc.T)
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{
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context.PrepareForReturn();
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context.Return();
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}
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else
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@ -175,6 +176,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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Operand lblSkip = Label();
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context.BranchIfFalse(lblSkip, cond);
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context.PrepareForReturn();
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context.Return();
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context.MarkLabel(lblSkip);
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}
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