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Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
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{
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public struct GalTexture
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{
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public byte[] Data;
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public int Width;
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public int Height;
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@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
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public GalTextureSource WSource;
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public GalTexture(
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byte[] Data,
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int Width,
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int Height,
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GalTextureFormat Format,
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@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
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GalTextureSource ZSource,
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GalTextureSource WSource)
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{
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this.Data = Data;
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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