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Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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@ -400,7 +400,9 @@ namespace Ryujinx.Audio.Common
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{
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uint bufferIndex = (_releasedBufferIndex - _bufferReleasedCount) % Constants.AudioDeviceBufferCountMax;
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for (int i = 0; i < GetTotalBufferCount(); i++)
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uint totalBufferCount = GetTotalBufferCount();
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for (int i = 0; i < totalBufferCount; i++)
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{
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if (_buffers[bufferIndex].BufferTag == bufferTag)
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{
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