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Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
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uint structSize = 0;
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < Map.Length; ++i)
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{
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var typeSize = SizeOf(description[i].Type);
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Map[i] = new SpecializationMapEntry(description[i].Id, structSize, typeSize);
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@ -46,11 +46,10 @@ namespace Ryujinx.Graphics.Vulkan
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// For advanced mapping with overlapping or staggered fields
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public SpecDescription(SpecializationMapEntry[] map)
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{
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int count = map.Length;
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Map = map;
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uint structSize = 0;
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < map.Length; ++i)
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{
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structSize = Math.Max(structSize, map[i].Offset + (uint)map[i].Size);
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}
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