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Fix multiple rendertargets (#427)
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
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@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
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}
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if (OGLExtension.HasTextureMirrorClamp())
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if (OGLExtension.TextureMirrorClamp)
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{
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switch (Wrap)
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{
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