mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-28 21:40:47 -07:00
Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
This commit is contained in:
@ -1,5 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
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IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Uploads new texture data to the host GPU.
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/// </summary>
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/// <param name="data">New data</param>
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public void SetData(SpanOrArray<byte> data)
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public void SetData(IMemoryOwner<byte> data)
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{
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BlacklistScale();
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@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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BlacklistScale();
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@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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BlacklistScale();
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@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="level">Mip level to convert</param>
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/// <param name="single">True to convert a single slice</param>
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/// <returns>Converted data</returns>
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public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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{
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int width = Info.Width;
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int height = Info.Height;
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@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceDepth = single ? 1 : depth;
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SpanOrArray<byte> result;
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IMemoryOwner<byte> linear;
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if (Info.IsLinear)
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{
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result = LayoutConverter.ConvertLinearStridedToLinear(
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linear = LayoutConverter.ConvertLinearStridedToLinear(
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width,
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height,
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Info.FormatInfo.BlockWidth,
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@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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result = LayoutConverter.ConvertBlockLinearToLinear(
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linear = LayoutConverter.ConvertBlockLinearToLinear(
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width,
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height,
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depth,
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@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
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data);
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}
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IMemoryOwner<byte> result = linear;
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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// - BC4/BC5 is not supported on 3D textures.
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if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8P(
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result.ToArray(),
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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width,
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height,
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sliceDepth,
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levels,
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layers,
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out byte[] decoded))
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using (result)
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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if (!AstcDecoder.TryDecodeToRgba8P(
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result.Memory,
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Info.FormatInfo.BlockWidth,
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Info.FormatInfo.BlockHeight,
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width,
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height,
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sliceDepth,
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levels,
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layers,
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out IMemoryOwner<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
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}
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if (GraphicsConfig.EnableTextureRecompression)
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{
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using (decoded)
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{
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return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
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}
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}
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return decoded;
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}
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if (GraphicsConfig.EnableTextureRecompression)
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{
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decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
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}
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result = decoded;
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}
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else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
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{
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@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Format.Etc2RgbaSrgb:
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case Format.Etc2RgbaUnorm:
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result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbPtaUnorm:
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result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Etc2RgbSrgb:
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case Format.Etc2RgbUnorm:
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result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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}
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}
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else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
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@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc1RgbaUnorm:
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result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc4Snorm:
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case Format.Bc4Unorm:
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result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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}
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case Format.Bc5Snorm:
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case Format.Bc5Unorm:
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result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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}
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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}
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case Format.Bc7Srgb:
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case Format.Bc7Unorm:
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result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
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break;
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using (result)
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{
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return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
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}
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}
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}
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else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
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{
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result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
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if (!_context.Capabilities.SupportsR4G4B4A4Format)
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using (result)
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{
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result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
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var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
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if (_context.Capabilities.SupportsR4G4B4A4Format)
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{
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return converted;
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}
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else
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{
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using (converted)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
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}
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}
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}
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}
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else if (Format == Format.R4G4B4A4Unorm)
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{
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if (!_context.Capabilities.SupportsR4G4B4A4Format)
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{
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result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
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using (result)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
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}
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}
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}
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else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
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@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Format.B5G6R5Unorm:
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case Format.R5G6B5Unorm:
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result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
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break;
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using (result)
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{
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return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
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}
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case Format.B5G5R5A1Unorm:
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case Format.R5G5B5X1Unorm:
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case Format.R5G5B5A1Unorm:
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result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
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break;
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using (result)
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{
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return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
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}
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case Format.A1B5G5R5Unorm:
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result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
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break;
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using (result)
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{
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return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
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}
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case Format.R4G4B4A4Unorm:
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result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
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break;
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using (result)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
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}
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}
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}
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