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Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback
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@ -79,17 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
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var info = new ShaderProgramInfo(
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config.GetConstantBufferDescriptors(),
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config.GetStorageBufferDescriptors(),
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config.GetTextureDescriptors(),
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config.GetImageDescriptors(),
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config.Stage,
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config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
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config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
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config.ClipDistancesWritten,
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config.OmapTargets);
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var info = config.CreateProgramInfo();
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return config.Options.TargetLanguage switch
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{
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