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HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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@@ -97,12 +97,12 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager
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public ResultCode ResolveEx(ServiceCtx context, out ResultCode resultCode, out string resolvedAddress)
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{
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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ulong inputPosition = context.Request.SendBuff[0].Position;
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ulong inputSize = context.Request.SendBuff[0].Size;
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byte[] addressBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, addressBuffer);
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context.Memory.Read(inputPosition, addressBuffer);
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string address = Encoding.UTF8.GetString(addressBuffer).TrimEnd('\0');
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