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Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@ -51,6 +51,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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private bool _isLoaded;
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private readonly UserControl _owner;
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private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public IGamepadDriver AvaloniaKeyboardDriver { get; }
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public IGamepad SelectedGamepad { get; private set; }
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@ -706,10 +708,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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try
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{
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using (Stream stream = File.OpenRead(path))
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{
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config = JsonHelper.Deserialize<InputConfig>(stream);
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}
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config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
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}
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catch (JsonException) { }
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catch (InvalidOperationException)
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@ -775,7 +774,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.ControllerType = Controllers[_controller].Type;
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string jsonString = JsonHelper.Serialize(config, true);
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string jsonString = JsonHelper.Serialize(config, SerializerContext.InputConfig);
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await File.WriteAllTextAsync(path, jsonString);
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