Source generated json serializers (#4582)

* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
Andrey Sukharev
2023-04-03 13:14:19 +03:00
committed by GitHub
parent 1b41b285ac
commit 3249f8ff41
77 changed files with 904 additions and 615 deletions

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@ -0,0 +1,10 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.App.Common
{
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(ApplicationMetadata))]
internal partial class ApplicationJsonSerializerContext : JsonSerializerContext
{
}
}

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@ -10,6 +10,7 @@ using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
@ -22,7 +23,6 @@ using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Threading;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
using Path = System.IO.Path;
namespace Ryujinx.Ui.App.Common
@ -42,6 +42,9 @@ namespace Ryujinx.Ui.App.Common
private Language _desiredTitleLanguage;
private CancellationTokenSource _cancellationToken;
private static readonly ApplicationJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly TitleUpdateMetadataJsonSerializerContext TitleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
{
_virtualFileSystem = virtualFileSystem;
@ -489,14 +492,12 @@ namespace Ryujinx.Ui.App.Common
appMetadata = new ApplicationMetadata();
using FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(stream, appMetadata, true);
JsonHelper.SerializeToFile(metadataFile, appMetadata, SerializerContext.ApplicationMetadata);
}
try
{
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
appMetadata = JsonHelper.DeserializeFromFile(metadataFile, SerializerContext.ApplicationMetadata);
}
catch (JsonException)
{
@ -509,9 +510,7 @@ namespace Ryujinx.Ui.App.Common
{
modifyFunction(appMetadata);
using FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(stream, appMetadata, true);
JsonHelper.SerializeToFile(metadataFile, appMetadata, SerializerContext.ApplicationMetadata);
}
return appMetadata;
@ -890,7 +889,7 @@ namespace Ryujinx.Ui.App.Common
if (File.Exists(titleUpdateMetadataPath))
{
updatePath = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(titleUpdateMetadataPath).Selected;
updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, TitleSerializerContext.TitleUpdateMetadata).Selected;
if (File.Exists(updatePath))
{

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@ -1,5 +1,9 @@
namespace Ryujinx.Ui.Common.Configuration
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
public enum AudioBackend
{
Dummy,

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@ -5,7 +5,7 @@ using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration.System;
using Ryujinx.Ui.Common.Configuration.Ui;
using System.Collections.Generic;
using System.IO;
using System.Text.Json.Nodes;
namespace Ryujinx.Ui.Common.Configuration
{
@ -321,14 +321,14 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> KeyboardConfig { get; set; }
public List<JsonObject> KeyboardConfig { get; set; }
/// <summary>
/// Legacy controller control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> ControllerConfig { get; set; }
public List<JsonObject> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
@ -354,11 +354,12 @@ namespace Ryujinx.Ui.Common.Configuration
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
/// <param name="configurationFileFormat">Parsed configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
configurationFileFormat = JsonHelper.DeserializeFromFile(path, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
return configurationFileFormat.Version != 0;
}
@ -376,8 +377,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);
JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
}
}
}

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@ -0,0 +1,9 @@
using Ryujinx.Common.Utilities;
namespace Ryujinx.Ui.Common.Configuration
{
internal static class ConfigurationFileFormatSettings
{
public static readonly ConfigurationJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
}
}

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@ -0,0 +1,10 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration
{
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(ConfigurationFileFormat))]
internal partial class ConfigurationJsonSerializerContext : JsonSerializerContext
{
}
}

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@ -9,6 +9,7 @@ using Ryujinx.Ui.Common.Configuration.Ui;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Text.Json.Nodes;
namespace Ryujinx.Ui.Common.Configuration
{
@ -631,8 +632,8 @@ namespace Ryujinx.Ui.Common.Configuration
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = new List<object>(),
ControllerConfig = new List<object>(),
KeyboardConfig = new List<JsonObject>(),
ControllerConfig = new List<JsonObject>(),
InputConfig = Hid.InputConfig,
GraphicsBackend = Graphics.GraphicsBackend,
PreferredGpu = Graphics.PreferredGpu

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@ -1,5 +1,9 @@
namespace Ryujinx.Ui.Common.Configuration.System
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Language>))]
public enum Language
{
Japanese,

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@ -1,5 +1,9 @@
namespace Ryujinx.Ui.Common.Configuration.System
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Configuration.System
{
[JsonConverter(typeof(TypedStringEnumConverter<Region>))]
public enum Region
{
Japan,

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Amiibo
{
public struct AmiiboApi : IEquatable<AmiiboApi>
{
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("head")]
public string Head { get; set; }
[JsonPropertyName("tail")]
public string Tail { get; set; }
[JsonPropertyName("image")]
public string Image { get; set; }
[JsonPropertyName("amiiboSeries")]
public string AmiiboSeries { get; set; }
[JsonPropertyName("character")]
public string Character { get; set; }
[JsonPropertyName("gameSeries")]
public string GameSeries { get; set; }
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("release")]
public Dictionary<string, string> Release { get; set; }
[JsonPropertyName("gamesSwitch")]
public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
public override string ToString()
{
return Name;
}
public string GetId()
{
return Head + Tail;
}
public bool Equals(AmiiboApi other)
{
return Head + Tail == other.Head + other.Tail;
}
public override bool Equals(object obj)
{
return obj is AmiiboApi other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Head, Tail);
}
}
}

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@ -0,0 +1,15 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Amiibo
{
public class AmiiboApiGamesSwitch
{
[JsonPropertyName("amiiboUsage")]
public List<AmiiboApiUsage> AmiiboUsage { get; set; }
[JsonPropertyName("gameID")]
public List<string> GameId { get; set; }
[JsonPropertyName("gameName")]
public string GameName { get; set; }
}
}

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@ -0,0 +1,12 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Amiibo
{
public class AmiiboApiUsage
{
[JsonPropertyName("Usage")]
public string Usage { get; set; }
[JsonPropertyName("write")]
public bool Write { get; set; }
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Amiibo
{
public struct AmiiboJson
{
[JsonPropertyName("amiibo")]
public List<AmiiboApi> Amiibo { get; set; }
[JsonPropertyName("lastUpdated")]
public DateTime LastUpdated { get; set; }
}
}

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@ -0,0 +1,9 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Amiibo
{
[JsonSerializable(typeof(AmiiboJson))]
public partial class AmiiboJsonSerializerContext : JsonSerializerContext
{
}
}

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@ -0,0 +1,9 @@
namespace Ryujinx.Ui.Common.Models.Github
{
public class GithubReleaseAssetJsonResponse
{
public string Name { get; set; }
public string State { get; set; }
public string BrowserDownloadUrl { get; set; }
}
}

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@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace Ryujinx.Ui.Common.Models.Github
{
public class GithubReleasesJsonResponse
{
public string Name { get; set; }
public List<GithubReleaseAssetJsonResponse> Assets { get; set; }
}
}

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@ -0,0 +1,9 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.Common.Models.Github
{
[JsonSerializable(typeof(GithubReleasesJsonResponse), GenerationMode = JsonSourceGenerationMode.Metadata)]
public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext
{
}
}