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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -145,6 +145,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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public bool QueryHasUnalignedStorageBuffer()
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{
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return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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