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GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
@ -10,5 +10,7 @@ namespace Ryujinx.Graphics.Shader
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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public const int StorageAlignment = 16;
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}
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}
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@ -177,6 +177,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries whenever the current draw uses unaligned storage buffer addresses.
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/// </summary>
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/// <returns>True if any storage buffer address is not aligned to 16 bytes, false otherwise</returns>
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bool QueryHasUnalignedStorageBuffer()
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{
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the FrontFacing built-in variable bug.
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/// </summary>
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// we can guess which storage buffer it is accessing.
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// We can then replace the global memory access with a storage
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// buffer access.
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node = ReplaceGlobalWithStorage(node, config, storageIndex);
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node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
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}
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else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
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{
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@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
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private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
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{
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Operation operation = (Operation)node.Value;
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@ -64,42 +64,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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config.SetUsedStorageBuffer(storageIndex, isWrite);
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Operand GetStorageOffset()
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{
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Operand addrLow = operation.GetSource(0);
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Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
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Operand baseAddrTrunc = Local();
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
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node.List.AddBefore(node, andOp);
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Operand byteOffset = Local();
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Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
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node.List.AddBefore(node, subOp);
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if (isStg16Or8)
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{
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return byteOffset;
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}
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Operand wordOffset = Local();
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Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
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node.List.AddBefore(node, shrOp);
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return wordOffset;
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}
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Operand[] sources = new Operand[operation.SourcesCount];
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sources[0] = Const(storageIndex);
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sources[1] = GetStorageOffset();
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sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
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for (int index = 2; index < operation.SourcesCount; index++)
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{
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@ -144,6 +112,170 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return node;
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}
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private static Operand GetStorageOffset(
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BasicBlock block,
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LinkedListNode<INode> node,
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ShaderConfig config,
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int storageIndex,
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Operand addrLow,
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bool isStg16Or8)
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{
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int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
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bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
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(Operand byteOffset, int constantOffset) = storageAligned ?
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GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
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(null, 0);
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if (byteOffset == null)
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{
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Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
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Operand baseAddrTrunc = Local();
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
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node.List.AddBefore(node, andOp);
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Operand offset = Local();
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Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
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node.List.AddBefore(node, subOp);
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byteOffset = offset;
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}
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else if (constantOffset != 0)
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{
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Operand offset = Local();
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Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
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node.List.AddBefore(node, addOp);
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byteOffset = offset;
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}
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if (byteOffset != null)
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{
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ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
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}
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if (isStg16Or8)
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{
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return byteOffset;
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}
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Operand wordOffset = Local();
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Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
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node.List.AddBefore(node, shrOp);
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return wordOffset;
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}
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private static bool IsCb0Offset(Operand operand, int offset)
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{
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return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
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}
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private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
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{
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// When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
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// Eliminate the storage buffer base address from this too, leaving only the byte offset.
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foreach (INode useNode in address.UseOps)
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{
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if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
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{
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Operand src1 = op.GetSource(0);
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Operand src2 = op.GetSource(1);
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int addressIndex = -1;
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if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
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{
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addressIndex = 0;
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}
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else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
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{
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addressIndex = 1;
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}
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if (addressIndex != -1)
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{
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LinkedListNode<INode> node = list.Find(op);
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// Add offset calculation before the use. Needs to be on the same block.
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if (node != null)
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{
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Operand offset = Local();
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Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
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list.AddBefore(node, addOp);
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op.SetSource(addressIndex, offset);
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}
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}
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}
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}
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}
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private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
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{
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if (IsCb0Offset(address, baseAddressCbOffset))
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{
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// Direct offset: zero.
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return (Const(0), 0);
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}
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(address, int constantOffset) = GetStorageConstantOffset(block, address);
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address = Utils.FindLastOperation(address, block);
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if (IsCb0Offset(address, baseAddressCbOffset))
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{
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// Only constant offset
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return (Const(0), constantOffset);
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}
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if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
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{
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return (null, 0);
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}
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Operand src1 = offsetAdd.GetSource(0);
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Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
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if (IsCb0Offset(src2, baseAddressCbOffset))
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{
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return (src1, constantOffset);
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}
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else if (IsCb0Offset(src1, baseAddressCbOffset))
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{
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return (src2, constantOffset);
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}
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return (null, 0);
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}
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private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
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{
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if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
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{
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return (address, 0);
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}
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Operand src1 = offsetAdd.GetSource(0);
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Operand src2 = offsetAdd.GetSource(1);
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if (src2.Type != OperandType.Constant)
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{
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return (address, 0);
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}
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return (src1, src2.Value);
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}
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private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
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{
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Operation operation = (Operation)node.Value;
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@ -165,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand byteOffset = Local();
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Operand wordOffset = Local();
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Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
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Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
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Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
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node.List.AddBefore(node, subOp);
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@ -260,7 +392,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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if (operand.Type == OperandType.ConstantBuffer)
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{
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int slot = operand.GetCbufSlot();
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int slot = operand.GetCbufSlot();
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int offset = operand.GetCbufOffset();
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if (slot == 0 && offset >= sbStart && offset < sbEnd)
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