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GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit
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@ -1610,6 +1610,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void UpdatePoolMappings()
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{
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ChangedMapping = true;
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lock (_poolOwners)
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{
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ulong address = 0;
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@ -1685,8 +1687,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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Group.ClearModified(unmapRange);
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}
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UpdatePoolMappings();
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}
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/// <summary>
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