GPU: Fix errors handling texture remapping (#4745)

* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
This commit is contained in:
riperiperi
2023-05-01 19:32:32 +01:00
committed by GitHub
parent 680e548022
commit 36f10df775
7 changed files with 135 additions and 19 deletions

View File

@ -1610,6 +1610,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void UpdatePoolMappings()
{
ChangedMapping = true;
lock (_poolOwners)
{
ulong address = 0;
@ -1685,8 +1687,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Group.ClearModified(unmapRange);
}
UpdatePoolMappings();
}
/// <summary>