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Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private static Target GetTarget(SamplerType type)
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{
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type &= ~SamplerType.Shadow;
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type &= ~(SamplerType.Indexed | SamplerType.Shadow);
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switch (type)
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{
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