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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
This commit is contained in:
@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private bool _modifiedStale = true;
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private ITexture _arrayViewTexture;
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private Target _arrayViewTarget;
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private Target _arrayViewTarget;
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private ITexture _flushHostTexture;
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private ITexture _setHostTexture;
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@ -334,7 +334,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The child texture</returns>
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public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, MultiRange range, int firstLayer, int firstLevel)
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{
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Texture texture = new Texture(
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Texture texture = new(
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_context,
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_physicalMemory,
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info,
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@ -523,7 +523,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (ScaleFactor != scale)
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
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Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format} to ({ScaleFactor} to {scale}). ");
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ScaleFactor = scale;
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@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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foreach (var view in _views)
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{
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Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
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Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format}.");
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view.ScaleFactor = scale;
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TextureCreateInfo viewCreateInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, scale);
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@ -1254,7 +1254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(Info, _context.Capabilities);
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TextureCreateInfo createInfo = new TextureCreateInfo(
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TextureCreateInfo createInfo = new(
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Info.Width,
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Info.Height,
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target == Target.CubemapArray ? 6 : 1,
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@ -1274,7 +1274,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
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_arrayViewTexture = viewTexture;
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_arrayViewTarget = target;
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_arrayViewTarget = target;
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return viewTexture;
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}
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@ -1317,29 +1317,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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case Target.Texture1D:
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case Target.Texture1DArray:
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return target == Target.Texture1D ||
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target == Target.Texture1DArray;
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return target == Target.Texture1D || target == Target.Texture1DArray;
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case Target.Texture2D:
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case Target.Texture2DArray:
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return target == Target.Texture2D ||
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target == Target.Texture2DArray;
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return target == Target.Texture2D || target == Target.Texture2DArray;
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case Target.Cubemap:
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case Target.CubemapArray:
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return target == Target.Cubemap ||
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target == Target.CubemapArray;
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return target == Target.Cubemap || target == Target.CubemapArray;
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case Target.Texture2DMultisample:
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case Target.Texture2DMultisampleArray:
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return target == Target.Texture2DMultisample ||
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target == Target.Texture2DMultisampleArray;
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return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
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case Target.Texture3D:
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return target == Target.Texture3D;
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default:
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return false;
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}
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return false;
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}
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/// <summary>
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@ -1398,7 +1390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Height = info.Height;
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CanForceAnisotropy = CanTextureForceAnisotropy();
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_depth = info.GetDepth();
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_depth = info.GetDepth();
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_layers = info.GetLayers();
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}
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@ -1714,4 +1706,4 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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}
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}
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}
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