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UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler. I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too. While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed. * Adresses feedbacks
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57
src/Ryujinx.Ava/UI/Controls/ApplicationGridView.axaml.cs
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57
src/Ryujinx.Ava/UI/Controls/ApplicationGridView.axaml.cs
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ui.App.Common;
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using System;
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namespace Ryujinx.Ava.UI.Controls
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{
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public partial class ApplicationGridView : UserControl
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{
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public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
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RoutedEvent.Register<ApplicationGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
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public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
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{
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add { AddHandler(ApplicationOpenedEvent, value); }
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remove { RemoveHandler(ApplicationOpenedEvent, value); }
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}
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public ApplicationGridView()
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{
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InitializeComponent();
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}
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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}
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public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
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{
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if (sender is ListBox listBox)
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{
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if (listBox.SelectedItem is ApplicationData selected)
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{
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RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
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}
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}
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}
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public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
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{
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if (sender is ListBox listBox)
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{
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(DataContext as MainWindowViewModel).GridSelectedApplication = listBox.SelectedItem as ApplicationData;
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}
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}
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private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
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{
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(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
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}
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}
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}
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