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Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
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@ -10,7 +10,7 @@ namespace Ryujinx.ShaderTools
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{
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if (args.Length == 1 || args.Length == 2)
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{
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TranslationFlags flags = TranslationFlags.None;
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TranslationFlags flags = TranslationFlags.DebugMode;
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if (args.Length == 2 && args[0] == "--compute")
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{
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