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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.GAL
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BufferHandle CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders);
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IProgram CreateProgram(IShader[] shaders, ShaderInfo info);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info, float scale);
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@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.GAL
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Capabilities GetCapabilities();
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IProgram LoadProgramBinary(byte[] programBinary);
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IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);
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void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data);
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