mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-07-01 15:10:48 -07:00
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
|
||||
{
|
||||
private class GpuAccessor : IGpuAccessor
|
||||
{
|
||||
private const int DefaultArrayLength = 32;
|
||||
|
||||
private readonly byte[] _data;
|
||||
|
||||
private int _texturesCount;
|
||||
private int _imagesCount;
|
||||
|
||||
public GpuAccessor(byte[] data)
|
||||
{
|
||||
_data = data;
|
||||
_texturesCount = 0;
|
||||
_imagesCount = 0;
|
||||
}
|
||||
|
||||
public int CreateConstantBufferBinding(int index)
|
||||
{
|
||||
return index + 1;
|
||||
}
|
||||
|
||||
public int CreateImageBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding = _imagesCount;
|
||||
|
||||
_imagesCount += count;
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public int CreateStorageBufferBinding(int index)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
|
||||
public int CreateTextureBinding(int count, bool isBuffer)
|
||||
{
|
||||
int binding = _texturesCount;
|
||||
|
||||
_texturesCount += count;
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
private class Options
|
||||
|
Reference in New Issue
Block a user