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don't interrupt render pass before color clear
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@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Metal
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Texture target = _encoderStateManager.RenderTargets[index];
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_helperShader.ClearColor(target, colors);
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_helperShader.ClearColor(target, index, colors);
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}
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public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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