[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
This commit is contained in:
TSRBerry
2023-06-28 18:10:55 +02:00
committed by GitHub
parent 9288ffd26d
commit 40f2bd37e3
33 changed files with 198 additions and 197 deletions

View File

@ -94,8 +94,8 @@ void main()
}";
private readonly OpenGLRenderer _renderer;
private int[] _msToNonMSProgramHandles;
private int[] _nonMSToMSProgramHandles;
private readonly int[] _msToNonMSProgramHandles;
private readonly int[] _nonMSToMSProgramHandles;
public TextureCopyMS(OpenGLRenderer renderer)
{
@ -219,7 +219,7 @@ void main()
return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
}
private int GetShader(string code, int[] programHandles, int bytesPerPixel)
private static int GetShader(string code, int[] programHandles, int bytesPerPixel)
{
int index = BitOperations.Log2((uint)bytesPerPixel);