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Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
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@ -31,9 +31,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public bool IsEffectEnabled { get; }
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public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
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ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
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CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
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public AuxiliaryBufferCommand(
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uint bufferOffset,
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byte inputBufferOffset,
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byte outputBufferOffset,
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ref AuxiliaryBufferAddresses sendBufferInfo,
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bool isEnabled,
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uint countMax,
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CpuAddress outputBuffer,
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CpuAddress inputBuffer,
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uint updateCount,
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uint writeOffset,
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int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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