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Scale texture resolution before sending to backend (#1646)
* Work * Propagate scale factor to copy temp. Not really needed, just here for consistency * PR feedback
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@ -15,16 +15,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel,
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float scaleFactor = 1f)
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int dstLevel)
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{
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int srcWidth = (int)Math.Ceiling(srcInfo.Width * scaleFactor);
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int srcHeight = (int)Math.Ceiling(srcInfo.Height * scaleFactor);
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = (int)Math.Ceiling(dstInfo.Width * scaleFactor);
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int dstHeight = (int)Math.Ceiling(dstInfo.Height * scaleFactor);
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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