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Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
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@@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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static partial class ShaderDecode
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{
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public static void Out_R(ShaderIrBlock Block, long OpCode)
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public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
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{
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//TODO: Those registers have to be used for something
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ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
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