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Actually clear the right render target
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committed by
Isaac Marovitz
parent
72cbb41609
commit
4578ee53d3
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
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public readonly PrimitiveTopology Topology => _currentState.Topology;
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public readonly Texture RenderTarget => _currentState.RenderTargets[0];
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public readonly Texture[] RenderTargets => _currentState.RenderTargets;
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public readonly Texture DepthStencil => _currentState.DepthStencil;
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// RGBA32F is the biggest format
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