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GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet. * Cleanup 1 * Reduce cost for redundant signal checks on Vulkan * Only inherit the range list if there are pending ranges. * Fix OpenGL * Address Feedback * Whoops
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private bool _useGranular;
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private bool _syncActionRegistered;
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private int _referenceCount = 1;
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/// <summary>
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/// Creates a new instance of the buffer.
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/// </summary>
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@ -229,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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if (_modifiedRanges == null)
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{
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_modifiedRanges = new BufferModifiedRangeList(_context);
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_modifiedRanges = new BufferModifiedRangeList(_context, this, Flush);
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}
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}
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@ -290,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="from">The buffer to inherit from</param>
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public void InheritModifiedRanges(Buffer from)
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{
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if (from._modifiedRanges != null)
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if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
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{
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if (from._syncActionRegistered && !_syncActionRegistered)
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{
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@ -310,17 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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};
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if (_modifiedRanges == null)
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{
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_modifiedRanges = from._modifiedRanges;
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_modifiedRanges.ReregisterRanges(registerRangeAction);
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EnsureRangeList();
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from._modifiedRanges = null;
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}
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else
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{
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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}
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_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
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}
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}
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@ -456,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (ranges != null)
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{
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(address, size) = PageAlign(address, size);
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ranges.WaitForAndGetRanges(address, size, Flush);
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ranges.WaitForAndFlushRanges(address, size);
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}
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}, true);
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}
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@ -508,6 +502,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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UnmappedSequence++;
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}
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/// <summary>
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/// Increments the buffer reference count.
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/// </summary>
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public void IncrementReferenceCount()
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{
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_referenceCount++;
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}
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/// <summary>
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/// Decrements the buffer reference count.
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/// </summary>
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public void DecrementReferenceCount()
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{
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if (--_referenceCount == 0)
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{
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DisposeData();
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}
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}
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/// <summary>
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/// Disposes the host buffer's data, not its tracking handles.
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/// </summary>
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@ -528,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_memoryTrackingGranular?.Dispose();
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_memoryTracking?.Dispose();
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DisposeData();
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DecrementReferenceCount();
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}
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}
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}
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