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Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
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@ -253,14 +253,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Indicates that any storage buffer use is unaligned.
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/// Indicates that any storage buffer use is unaligned.
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/// </summary>
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/// </summary>
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/// <param name="value">The new value</param>
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/// <param name="value">The new value</param>
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public void SetHasUnalignedStorageBuffer(bool value)
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/// <returns>True if the unaligned state changed, false otherwise</returns>
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public bool SetHasUnalignedStorageBuffer(bool value)
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{
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{
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if (value != _graphics.HasUnalignedStorageBuffer)
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if (value != _graphics.HasUnalignedStorageBuffer)
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{
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{
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_graphics.HasUnalignedStorageBuffer = value;
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_graphics.HasUnalignedStorageBuffer = value;
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Signal();
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Signal();
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return true;
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}
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}
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return false;
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}
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}
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/// <summary>
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/// <summary>
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@ -304,14 +304,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// </summary>
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private void CommitBindings()
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private void CommitBindings()
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{
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{
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var buffers = _channel.BufferManager;
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var hasUnaligned = buffers.HasUnalignedStorageBuffers;
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UpdateStorageBuffers();
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UpdateStorageBuffers();
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
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bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
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{
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{
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_currentSpecState.SetHasUnalignedStorageBuffer(buffers.HasUnalignedStorageBuffers);
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// Shader must be reloaded. _vtgWritesRtLayer should not change.
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// Shader must be reloaded. _vtgWritesRtLayer should not change.
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UpdateShaderState();
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UpdateShaderState();
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}
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}
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