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Hide UI rework/arrow key fix (#2504)
* Unbreak arrow keys * Use bitshift for Flags instead of literal
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@ -101,6 +101,7 @@ namespace Ryujinx.Ui
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[GUI] MenuItem _simulateWakeUpMessage;
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[GUI] MenuItem _scanAmiibo;
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[GUI] MenuItem _takeScreenshot;
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[GUI] MenuItem _hideUi;
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[GUI] MenuItem _fullScreen;
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[GUI] CheckMenuItem _startFullScreen;
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[GUI] CheckMenuItem _favToggle;
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@ -243,6 +244,8 @@ namespace Ryujinx.Ui
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_gameTable.SearchColumn = 2;
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_gameTable.SearchEqualFunc = (model, col, key, iter) => !((string)model.GetValue(iter, col)).Contains(key, StringComparison.InvariantCultureIgnoreCase);
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_hideUi.Label = _hideUi.Label.Replace("SHOWUIKEY", ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi.ToString());
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UpdateColumns();
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UpdateGameTable();
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@ -1072,15 +1075,6 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Focus_Menu_Bar(object sender, KeyReleaseEventArgs args)
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{
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if (args.Event.Key == Gdk.Key.Alt_L)
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{
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ToggleExtraWidgets(true);
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_menuBar.GrabFocus();
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}
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}
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private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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if (args.Event.Button != 3 /* Right Click */)
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