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Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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@@ -620,7 +620,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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public static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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//Note: this is a range reduction instruction and is supposed to
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//be used with Mufu, here it just moves the value and ignores the operation.
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@@ -216,11 +216,6 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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/*if (IsScalar)
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{
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break;
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}*/
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}
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}
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