mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-30 08:10:48 -07:00
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
@ -13,9 +13,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
public ShaderProgram Program { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Shader program information.
|
||||
/// </summary>
|
||||
public ShaderProgramInfo Info { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Host shader object.
|
||||
/// </summary>
|
||||
/// <remarks>Null if the host shader program cache is in use.</remarks>
|
||||
public IShader HostShader { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@ -32,11 +38,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// Creates a new instace of the shader code holder.
|
||||
/// </summary>
|
||||
/// <param name="program">Shader program</param>
|
||||
/// <param name="info">Shader program information</param>
|
||||
/// <param name="code">Maxwell binary shader code</param>
|
||||
/// <param name="code2">Optional binary shader code of the "Vertex A" shader, when combined with "Vertex B"</param>
|
||||
public ShaderCodeHolder(ShaderProgram program, byte[] code, byte[] code2 = null)
|
||||
public ShaderCodeHolder(ShaderProgram program, ShaderProgramInfo info, byte[] code, byte[] code2 = null)
|
||||
{
|
||||
Program = program;
|
||||
Info = info;
|
||||
Code = code;
|
||||
Code2 = code2;
|
||||
}
|
||||
|
Reference in New Issue
Block a user