mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 10:11:22 -08:00
[GPU] Set frame buffer texture size to window size
This commit is contained in:
parent
7dd14a4f3a
commit
494e6dfa1e
@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
private ShaderProgram Shader;
|
private ShaderProgram Shader;
|
||||||
|
|
||||||
private Rect Viewport;
|
private Rect Viewport;
|
||||||
|
private Rect Window;
|
||||||
|
|
||||||
private bool IsInitialized;
|
private bool IsInitialized;
|
||||||
|
|
||||||
@ -77,6 +78,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
|
|
||||||
public void Create(long Tag, int Width, int Height)
|
public void Create(long Tag, int Width, int Height)
|
||||||
{
|
{
|
||||||
|
//TODO: We should either use the original frame buffer size,
|
||||||
|
//or just remove the Width/Height arguments.
|
||||||
|
Width = Window.Width;
|
||||||
|
Height = Window.Height;
|
||||||
|
|
||||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
||||||
{
|
{
|
||||||
if (Fb.Width != Width ||
|
if (Fb.Width != Width ||
|
||||||
@ -119,6 +125,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
|
|
||||||
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
||||||
|
|
||||||
|
GL.Viewport(0, 0, Width, Height);
|
||||||
|
|
||||||
Fbs.Add(Tag, Fb);
|
Fbs.Add(Tag, Fb);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -207,6 +215,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
GL.Uniform2(WindowSizeUniformLocation, new Vector2(Width, Height));
|
GL.Uniform2(WindowSizeUniformLocation, new Vector2(Width, Height));
|
||||||
|
|
||||||
GL.UseProgram(CurrentProgram);
|
GL.UseProgram(CurrentProgram);
|
||||||
|
|
||||||
|
Window = new Rect(0, 0, Width, Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetViewport(int X, int Y, int Width, int Height)
|
public void SetViewport(int X, int Y, int Width, int Height)
|
||||||
@ -234,7 +244,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
|
|
||||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
|
||||||
|
|
||||||
GL.Viewport(0, 0, 1280, 720);
|
SetViewport(Window);
|
||||||
|
|
||||||
GL.Clear(
|
GL.Clear(
|
||||||
ClearBufferMask.ColorBufferBit |
|
ClearBufferMask.ColorBufferBit |
|
||||||
@ -255,10 +265,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||||||
{
|
{
|
||||||
GL.Enable(EnableCap.Blend);
|
GL.Enable(EnableCap.Blend);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//GL.Viewport(0, 0, 1280, 720);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetViewport()
|
private void SetViewport(Rect Viewport)
|
||||||
{
|
{
|
||||||
GL.Viewport(
|
GL.Viewport(
|
||||||
Viewport.X,
|
Viewport.X,
|
||||||
|
@ -38,6 +38,8 @@ namespace Ryujinx
|
|||||||
protected override void OnLoad(EventArgs e)
|
protected override void OnLoad(EventArgs e)
|
||||||
{
|
{
|
||||||
VSync = VSyncMode.On;
|
VSync = VSyncMode.On;
|
||||||
|
|
||||||
|
Renderer.SetWindowSize(Width, Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||||
@ -173,8 +175,6 @@ namespace Ryujinx
|
|||||||
{
|
{
|
||||||
Ns.Statistics.StartSystemFrame();
|
Ns.Statistics.StartSystemFrame();
|
||||||
|
|
||||||
GL.Viewport(0, 0, Width, Height);
|
|
||||||
|
|
||||||
Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
|
Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {Ns.Statistics.SystemFrameRate:0} - Guest FPS: " +
|
||||||
$"{Ns.Statistics.GameFrameRate:0})";
|
$"{Ns.Statistics.GameFrameRate:0})";
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user