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Fix a small size related issue on MapBufferEx and add the BC7U texture format
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@@ -76,11 +76,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
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case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
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}
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throw new NotImplementedException(Format.ToString());
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