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Fix a small size related issue on MapBufferEx and add the BC7U texture format
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parent
adeb8793c2
commit
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@ -44,6 +44,7 @@ namespace Ryujinx.Core.Gpu
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return W * H * 8;
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return W * H * 8;
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}
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}
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC5:
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case GalTextureFormat.BC5:
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@ -18,6 +18,7 @@ namespace Ryujinx.Core.Gpu
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
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@ -140,11 +140,9 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuAS
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if (Size == 0)
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if (Size == 0)
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{
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{
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Size = Map.Size;
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Size = (uint)Map.Size;
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}
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}
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Size = Map.Size;
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int Result = NvResult.Success;
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int Result = NvResult.Success;
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//Note: When the fixed offset flag is not set,
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//Note: When the fixed offset flag is not set,
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gal
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R32 = 0xf,
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R32 = 0xf,
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A1B5G5R5 = 0x14,
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A1B5G5R5 = 0x14,
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B5G6R5 = 0x15,
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B5G6R5 = 0x15,
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BC7U = 0x17,
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G8R8 = 0x18,
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G8R8 = 0x18,
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R8 = 0x1d,
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R8 = 0x1d,
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BC1 = 0x24,
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BC1 = 0x24,
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@ -76,6 +76,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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{
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switch (Format)
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switch (Format)
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{
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{
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case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
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@ -202,6 +202,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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{
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switch (Format)
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switch (Format)
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{
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{
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC3:
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