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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -1,6 +1,6 @@
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct AllocationResult
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readonly struct AllocationResult
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{
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public int IntUsedRegisters { get; }
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public int VecUsedRegisters { get; }
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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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private class ParallelCopy
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{
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private struct Copy
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private readonly struct Copy
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{
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public Register Dest { get; }
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public Register Source { get; }
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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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class HybridAllocator : IRegisterAllocator
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{
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private struct BlockInfo
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private readonly struct BlockInfo
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{
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public bool HasCall { get; }
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@ -3,7 +3,7 @@ using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct RegisterMasks
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readonly struct RegisterMasks
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{
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public int IntAvailableRegisters { get; }
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public int VecAvailableRegisters { get; }
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@ -1,6 +1,6 @@
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namespace ARMeilleure.CodeGen.X86
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{
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struct IntrinsicInfo
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readonly struct IntrinsicInfo
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{
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public X86Instruction Inst { get; }
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public IntrinsicType Type { get; }
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