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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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private class ParallelCopy
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{
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private struct Copy
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private readonly struct Copy
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{
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public Register Dest { get; }
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public Register Source { get; }
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