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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
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namespace ARMeilleure.Decoders
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{
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struct InstDescriptor
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readonly struct InstDescriptor
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{
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public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);
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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
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private const int FastLookupSize = 0x1000;
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private struct InstInfo
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private readonly struct InstInfo
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{
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public int Mask { get; }
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public int Value { get; }
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