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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.IntermediateRepresentation
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{
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struct PhiOperation
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readonly struct PhiOperation
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{
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private readonly Operation _operation;
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@ -2,7 +2,7 @@ using System;
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namespace ARMeilleure.IntermediateRepresentation
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{
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struct Register : IEquatable<Register>
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readonly struct Register : IEquatable<Register>
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{
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public int Index { get; }
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