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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
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namespace ARMeilleure.Translation.Cache
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{
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struct CacheEntry : IComparable<CacheEntry>
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readonly struct CacheEntry : IComparable<CacheEntry>
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{
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public int Offset { get; }
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public int Size { get; }
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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
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{
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class CacheMemoryAllocator
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{
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private struct MemoryBlock : IComparable<MemoryBlock>
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private readonly struct MemoryBlock : IComparable<MemoryBlock>
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{
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public int Offset { get; }
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public int Size { get; }
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@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
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namespace ARMeilleure.Translation
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{
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struct CompilerContext
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readonly struct CompilerContext
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{
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public ControlFlowGraph Cfg { get; }
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@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
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private const int RegsCount = 32;
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private const int RegsMask = RegsCount - 1;
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private struct RegisterMask : IEquatable<RegisterMask>
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private readonly struct RegisterMask : IEquatable<RegisterMask>
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{
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public long IntMask => Mask.GetElement(0);
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public long VecMask => Mask.GetElement(1);
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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
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}
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}
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private struct Range
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private readonly struct Range
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{
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public ulong Start { get; }
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public ulong End { get; }
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