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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
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}
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}
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private struct Range
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private readonly struct Range
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{
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public ulong Start { get; }
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public ulong End { get; }
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