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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -17,7 +17,7 @@ namespace Ryujinx.Cpu
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/// <summary>
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/// Stores handlers for the various CPU exceptions.
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/// </summary>
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public struct ExceptionCallbacks
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public readonly struct ExceptionCallbacks
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{
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/// <summary>
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/// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>.
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