Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev
2022-12-05 16:47:39 +03:00
committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
133 changed files with 156 additions and 378 deletions

View File

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// FIFO word.
/// </summary>
struct FifoWord
readonly struct FifoWord
{
/// <summary>
/// GPU virtual address where the word is located in memory.

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <summary>
/// Macroo High-level implementation table entry.
/// </summary>
struct TableEntry
readonly struct TableEntry
{
/// <summary>
/// Name of the Macro function.

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// <summary>
/// State update callback entry, with the callback function and associated field names.
/// </summary>
struct StateUpdateCallbackEntry
readonly struct StateUpdateCallbackEntry
{
/// <summary>
/// Callback function, to be called if the register was written as the state needs to be updated.