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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <summary>
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/// FIFO word.
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/// </summary>
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struct FifoWord
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readonly struct FifoWord
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{
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/// <summary>
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/// GPU virtual address where the word is located in memory.
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <summary>
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/// Macroo High-level implementation table entry.
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/// </summary>
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struct TableEntry
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readonly struct TableEntry
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{
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/// <summary>
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/// Name of the Macro function.
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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// <summary>
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/// State update callback entry, with the callback function and associated field names.
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/// </summary>
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struct StateUpdateCallbackEntry
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readonly struct StateUpdateCallbackEntry
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{
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/// <summary>
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/// Callback function, to be called if the register was written as the state needs to be updated.
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