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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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class TextureCache : IDisposable
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{
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private struct OverlapInfo
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private readonly struct OverlapInfo
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{
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public TextureViewCompatibility Compatibility { get; }
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public int FirstLayer { get; }
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